John Michael Guerrero is a 3D Artist and Unity Developer. Currently, he works at the Raytheon Technologies Media Production department in El Paso, Texas as the Senior 3D Artist and Senior Design Engineer. He graduated from the University Of Advancing Technology with a Bachelor of Arts in Multimedia with focus on game art and design.
He is proficient at producing 3D hard surface assets with attention to detail, and has the initiative to work in a group or alone when needed. He focuses on high-to-low poly modeling, UV unwrapping and texturing, 3D animations, and maintaining a organized and consistent workflow. His focus has been hard surface modeling for simulator systems, serious game products, and AR/MR/VR applications. He is also one of the primary personnel in the operation of the Virtual Scape Motion Capture studio, as well as involved with marketing video efforts of the department. Additionally, leadership has relied on him to execute live demonstrations of software products and recruitment efforts for company hiring drives that have included business travel to various remote sites.
He's a passionate video game enthusiast, shutter bug when behind a camera, and horror fan.
Senior Design Engineer providing development support for various programs with 3D assets, development, and technical writing/review. On site representative for remote employee support, and admin delegate for facilities operations with logistics receiving and control. Equipment Quartermaster providing asset management with IT services for consolidating and surplus of legacy equipment.
Senior Technical Engineer/Developer in charge of various projects and primary assistant to 3D Lead. Assisted 3D lead with research and development in new technologies, software, and toolsets for expanding department capabilities. Lead 3D Artist in charge of high-visibility asset creation and modular integration among projects. Provided quality control over other 3D Artists and assisted Lead with maintaining art style guidelines and asset optimization compliance. Project lead in charge of planning, developing, quality assurance testing, compliance testing, and delivering products to leadership. Appointed as Equipment Quartermaster for tracking, maintaining, and coordinating department equipment and software licenses among development teams. Primary engineer in charge of Virtual Scape (VScape) Motion Capture studio operations, productions, and maintenance. Lead Engineer for 3D Prototyping efforts and establishing new workflows for 3D Printing capabilities. Lead Demo Team presenter for various leadership efforts with talent recruitment, customer reviews, local school career days, and pitching for new project opportunities among leadership. Primary assistant to department lead for business travel and remote site support operations. Lead Developer and 3D Artist for Virtual Reality (VR) and Mixed Reality (MR) projects. Multimedia lead for Media division support for 3D Assets, rendering, video editing, and graphic design.
Technical Engineer in charge of development for training simulator scenarios. Created assets and documentation for metric-compliant development workflow for the team. Captured photos, videos, and foley reference materials in the field for development depot of content creation materials. Key developer in charge of establishing transition workflow for converting in-house development engine content into Unity 3D for upgrading development capabilities with current and future projects. Lead 3D artist on high visibility project deliverables. Established technical demos for department pitching purposes that were free of NDA/Security Clearance issues utilized for securing more contracts and opportunities among leadership. Lead developer for Augmented Reality (AR) development. Provided mentorship among developers who wanted to learn 3D Asset Creation workflows. Established department 3D Standards guidelines for quality assurance approvals.
Advanced Training Specialist in charge of asset creation, scripting simulator functions with action script for in-house engine, and scenario planning/execution on various training simulation products based on customer requirements.
Interactive Multimedia Instruction (IMI) multimedia specialist in charge of developing training content for the Advanced Training Systems (ATS) Team. Converted legacy hardcopy content into Macromedia Flash training products. Provided groundwork development for establishing in-house tools for next generation 3D simulator framework to convert.